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Earlier sources: Artificial Intelligence

Artificial intelligence covers systems that learn from data, generate content, perceive their surroundings, or act toward a goal. Follow model research, agent tooling, evaluation, and the infrastructure used to build and run these systems.

SYMTRI organizes observations from public sources into a living map. Connections reflect shared subject matter; they do not establish causation or endorse a source.

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6039 classified signals in the fourteen-day window. Recent momentum: steady. These counts include signals awaiting readable evidence.

Earlier sources

Up to ten sources with readable evidence, ordered by their feed timestamp. These archive sources can be older than the live fourteen-day window. This list is a sample, not a measure of total activity. Dates distinguish paper publication, repository creation, model/dataset activity, Hacker News posts, and KEV catalog additions. “First archived” records when SYMTRI first stored the signal.

  1. arXiv · Published · First archived

    Low-Cost Video--Time Priors as a Strong Baseline for EEG--fNIRS Emotion Regression on Familiar Videos ↗

    Continuous emotion regression estimates moment-to-moment valence and arousal while a viewer watches a video. In familiar-video deployment, responses fron training participant-specific estimate, and prior-dominating fixed fusion tests whether physiology adds residual correction. In five-fold subject-held-out evaluation on 24was within 0.05 and 0.32 MAE of fusion in the internal and external evaluations, respectively. Source-explicit ablations showed that video identity and within-video tine accounted for most of the reduction, while EG-FNIRS gains were smaller and varied across participants and…

  2. arXiv · Published · First archived

    DEPICT: Scoring Text-to-Image Alignment by Answer Agreement ↗

    Image-text alignment is a core problem in computer vision with applications in caption evaluation, hallucination detection, data curation, and the benchmarking of text-to-image (T2I) generators. As T2I models improve, benchmarking has become demanding, requiring metrics capable of finding a series of issues like missing objects, swapped attributes, miscounts, and ignored negations. Recent work addresses this by fine-tuning evaluators on preference data or by prompting a vision-language model, either holistically with the caption or with decomposed verification questions. However, existing appr…

  3. arXiv · Published · First archived

    LLA-MPC on Embedded Hardware: Rapid Adaptive Control with Thousands of Parallel Models ↗

    We present a generalized implementation of Look-Back and Look-Ahead Adaptive Model Predictive Control (LLA-MPC), a learning-free framework for real-time, rapid adaptive system identification and control. The original formulation was demonstrated only in simulation, for autonomous racing with a fixed model structure. Our implementation has modular dynamics and integrators, and we validate it on the F1TENTH platform under constrained computation and noisy state estimation. The system identifies tire parameters online by evaluating thousands of candidate models in real time on an embedded compute…

  4. GitHub · Repository created · First archived

    DaragonTech/LibLayaX ↗

    Fast local AI decisions inside your application. A shared library and C API built on laya.cpp that runs the Laya typed-decision model in-process: no server, no Python. Windows, Linux and macOS, x64 and ARM64, CPU or GPU. An open-source alternative to Jev

  5. arXiv · Published · First archived

    Bridging Frontier Reasoning and Robot Execution: From Autonomous Demonstration Generation to Dense Language Supervision ↗

    Recent advances in frontier models enable robot manipulation from only a few demonstrations, but high inference latency limits their use for real-time robot control. To bridge this gap, we study two complementary approaches that connect frontier reasoning with low-latency local execution. First, we use a frontier model to autonomously generate demonstrations that supplement human demonstrations for training a fast local policy. We augment its in-context examples with corrective demonstration segments that show how to recover from physical errors, improving generation reliability. Generation ti…

  6. arXiv · Published · First archived

    World Action Learning via Interaction-Centric Spectral Latent Guidance ↗

    Learning general-purpose robot policies requires large-scale real-world interaction data, yet collecting robot demonstrations remains expensive and difficult to scale. Egocentric videos offer abundant human interaction experience with task-relevant semantics for robotic manipulation, but direct transfer is challenging for two reasons: latent actions inferred from frame reconstruction can be dominated by nuisance variation such as ego-camera motion, and human and robot behaviors often exhibit different temporal dynamics. We propose WING (World Action Learning via INteraction-Centric Spectral La…

  7. Hacker News · Posted on Hacker News · First archived

    Anthropic invests $100M to train 10k engineers ↗

    Hacker News discussion.

  8. arXiv · Published · First archived

    Mastering Atari 2600 Games with Discovered Options ↗

    Temporal abstractions, often instantiated as options, have long been regarded as a mechanism for accelerating credit assignment, facilitating exploration, and enabling generalisation in reinforcement learning (RL). However, developing general option discovery methods that are effective in large-scale, high-dimensional domains remains a fundamental challenge. Existing option discovery methods are either confined to relatively simple domains, depend on handcrafted or quasi-symbolic representations, or offer little improvement over learning without options. We present Wayfarer, a general, domain-…

  9. arXiv · Published · First archived

    ManifoldSplat: Language-Guided Semantic Shape Editing of 3D Gaussian Head Avatars ↗

    High-fidelity 3D head avatars have reached near-photorealistic quality. While recent methods enable text-driven manipulation, they struggle to provide fine-grained localized control, often entangling features or lacking geometric consistency. Modifying geometry through natural language currently requires slow per-prompt optimization or compromises identity and rigging. We present ManifoldSplat, the first end-toend framework for language-guided semantic shape editing of animatable 3D Gaussian Splatting avatars reconstructed from monocular videos. By performing edits within the structured FLAME…

  10. arXiv · Published · First archived

    When a Correct Reward Is Not Enough: Diagnosing and Guiding PPO in an Analytically Solved Broker-Trader Game ↗

    Reinforcement learning (RL) is increasingly used for financial optimal-control problems when complex dynamics make analytical strategies difficult to obtain. There are financial mathematics literactures which provides many solved models whose equations and controls could evaluate and guide learning; we ask whether RL can exploit these results. We place a proximal policy optimisation (PPO) agent in an analytically solved continuous-time broker--trader game. PPO replaces the broker and chooses its trading speed while interacting with an informed trader and stochastic uninformed order flow. We de…

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How to assess evidence about Artificial Intelligence

Check each original source for its methods, release status, limitations, and supporting data. A repository announcement, a preprint, and a published study provide different kinds of evidence. SYMTRI’s subject classification helps discovery; it does not independently validate the source’s claims.

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