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Earlier sources: Artificial Intelligence
Artificial intelligence covers systems that learn from data, generate content, perceive their surroundings, or act toward a goal. Follow model research, agent tooling, evaluation, and the infrastructure used to build and run these systems.
SYMTRI organizes observations from public sources into a living map. Connections reflect shared subject matter; they do not establish causation or endorse a source.
Open in the map ↗6054 classified signals in the fourteen-day window. Recent momentum: steady. These counts include signals awaiting readable evidence.
Earlier sources
Up to ten sources with readable evidence, ordered by their feed timestamp. These archive sources can be older than the live fourteen-day window. This list is a sample, not a measure of total activity. Dates distinguish paper publication, repository creation, model/dataset activity, Hacker News posts, and KEV catalog additions. “First archived” records when SYMTRI first stored the signal.
- arXiv · Published · First archived
DuoMind: Enabling Distributed Multi-Robot Coordination with Semantic Communication ↗
Vision-language models (VLMs) and vision-language-action models (VLAs) have recently driven rapid progress in general-purpose robots, yet most progress has focused on single-robot settings. Extending these capabilities to multi-robot systems remains challenging because robots must coordinate long-horizon behaviors while maintaining reliable, fine-grained execution. We introduce DuoMind, a distributed hierarchical framework for multi-robot coordination through semantic communication. Each robot uses a VLA-based action model for low-level execution and a VLM-based orchestrator for high-level rea…
- arXiv · Published · First archived
4Director: Controlling Video World Models with Rigid 3D Geometry ↗
Precise control over camera and object motion is essential for professional video production. Existing methods control objects only coarsely, through image-plane cues that are ambiguous in depth and rotation or through 3D tracks and blobs that lack complete geometry and lose consistency across viewpoint changes. We introduce 4Director, a video world model conditioned on an explicit 4D scene representation: each object is reconstructed once from the input image as a canonical mesh and moved by one prescribed rigid transformation per frame. This representation provides an intuitive 3D control in…
- arXiv · Published · First archived
When Do Intrinsic Rewards Lead to Exploration? ↗
Intrinsic rewards are designed to guide exploration in reinforcement learning by assigning value to an agent's experience, for example through prediction error or learning progress. However, maximizing these rewards need not produce the most informative experience available. We propose a formal criterion for exploration that compares policies by the counterfactual information they acquire: how well their histories can substitute for experience under alternative policies. We construct a single, simple environment in which specified count-based, prediction-error, empowerment, and information-gai…
- arXiv · Published · First archived
Muon meets Tamed Langevin: Momentum Preconditioning beyond Convex and gradient-Lipschitz Potentials ↗
We consider the problem of sampling from Gibbs distributions on matrix spaces whose potential energies are neither convex nor globally gradient-Lipschitz. We introduce a family of non-quadratic kinetic energies that lead to a new underdamped Langevin system with momentum preconditioning, in which the gradient of the kinetic energy acts as a smooth spectral taming of the momentum. We prove that, under these relaxed assumptions on the potential, the resulting dynamics leaves the target Gibbs measure invariant, and we establish exponential convergence to equilibrium in a weighted total variation…
- arXiv · Published · First archived
MosaiChunk: Compositing Spatio-Temporal Memory for Autoregressive Video Generation ↗
Long-horizon autoregressive video generation is limited by a finite context window. When an object or scene falls out of context, its fine-grained visual details may be lost and difficult to recover upon reappearance. To retain access to such visual details, we introduce MosaiChunk, a spatio-temporal memory mechanism that composes a mosaic of selected historical key-value (KV) entries across space and time. Our approach is motivated by the observation that a frozen video generator can directly consume such non-contiguous historical KV and recover the corresponding visual content. We therefore…
- Hacker News · Posted on Hacker News · First archived
Where We Expect AMD EPYC 9006 CPUs in the Era of Agentic AI – ServeTheHome ↗
Hacker News discussion.
- arXiv · Published · First archived
From Knowledge Access to Source Learning: Developing Source-Specific Competence ↗
Large language model (LLM) agents increasingly rely on persistent external sources to solve sequences of knowledge-intensive tasks. Existing methods improve how source content is accessed and organized, while agent-memory systems preserve reusable knowledge from prior interactions, but repeated use of the same source is still largely treated as repeated access rather than an opportunity to progressively improve understanding of that source. We study source learning: developing reusable source-specific competence over a persistent authoritative source. We represent this competence with a persis…
- arXiv · Published · First archived
Omni-Embed-Mini: Binding Modalities Without Forgetting via Dense Distillation ↗
Extending a text embedding model to new modalities typically degrades text retrieval quality, and existing omni-modal embedders compensate with multi-billion parameters. We present Omni-Embed-Mini, a 0.9B-parameter model that maps text, speech, audio, images, video, and visually-rich documents into a single shared cosine space without updating any text-side parameter. Our key insight is that the teacher signal requires no separate embedding model: each media sample is paired with a dense cascaded caption, and the teacher target is simply the frozen backbone's own embedding of that caption. Bec…
- arXiv · Published · First archived
Faynt: Scaling and Optimizing Policies for Competitive Melee ↗
We introduce Faynt, a family of 10M- and 75M-parameter Transformer policies for Super Smash Bros. Melee, each controlling all 26 characters with a single checkpoint. After reinforcement learning (RL), the 10M wins 240 of 244 same-character games (98.4%) against fourteen specialist and multi-character releases on their supported rosters, with a winning record against every release. These opponents retain 21- or 24-frame action delays; Faynt uses no added delay, and we have not isolated the effect of this difference. In a separate evaluation against a privately supplied zero-delay Slippi-AI mode…
- arXiv · Published · First archived
Keyword Harnesses Fail Open: A Cheap Diagnostic Ladder for Tool-Use Claims in Small Language Models ↗
Keyword-matching benchmarks can credit small models for tool use they never perform. We document such a false positive in a matched-architecture pair of Spanish security language models and propose a ladder of strict, cheap diagnostics. A 661.6M parameter model (approx. 65% code/technical text; no dedicated SFT) and a 1,109M model (web-heavy multi-phase curriculum; 6B-token tool-SFT) share decoder, tokenizer, and special tokens, scoring almost identically on lenient tool-use metrics (B4: 0.660 vs. 0.650). Verbatim-reproduction checks on training examples separate them completely: the 600M emit…
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How to assess evidence about Artificial Intelligence
Check each original source for its methods, release status, limitations, and supporting data. A repository announcement, a preprint, and a published study provide different kinds of evidence. SYMTRI’s subject classification helps discovery; it does not independently validate the source’s claims.
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